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The Renderhive Project

This Gitbook contains the Renderhive Project Whitepaper v1.0-draft. This document describes the general purpose of this project, the vision, and some of the most important technical details.
This version of the whitepaper is a work-in-progess draft and still subject to frequent changes. It is published to enable interested persons to participate in the development of this project.

Abstract

Since its transition to an open-source project in 2002, the 3D computer graphics software Blender has empowered millions of hobbyists and professionals to create digital art on an industrial-grade software – for free. Over the past two decades, the capabilities of Blender have become more and more powerful. Although its utilized rendering algorithms have also become increasingly efficient over time, hardware requirements grew significantly as well making it often unfeasible for individuals to render larger projects in a reasonable amount of time. Cloud-based render farms offer a solution to this issue by selling render power provided by centralized server farms at a moderate price. On the other hand, however, there are hundreds of thousands of artists already possessing powerful computer hardware for rendering their projects. This hardware often remains unused for at least a good part of the day. This represents a remarkable amount of latent CPU/GPU computation power, which could be put to use for other artists to speed up their rendering times and, thus, their creative workflows. Renderhive aims to bring together this supply and demand of computational power in a decentralized, transparent, and self-governed marketplace which enables the owners of CPU/GPU power to offer their rendering power in times they do not need it for their own projects to other artists at a self-chosen price. To establish trust among the participants of the network, to establish verifiable proofs of copyright ownership, and to guarantee fair ordering of the render jobs, Renderhive will be based on the carbon-neutral, energy-efficient distributed ledger technology (DLT) of the Hedera hashgraph. The utilization of Hedera’s DLT comes with the benefit of an integrated payment system. The native cryptocurrency of this blockchain – the HBAR – will be used as the payment currency of Renderhive, which enables payments between participants all over the world in seconds and at negligible transaction costs.

Vision

A global, decentralized, community-governed crowdrendering platform for Blender, the free 3D computer graphics software, which enables artists to offer their unexploited GPU/CPU time to other artists at a self-chosen price to speed up rendering and creative workflows.

Mission

To put the latent, distributed CPU/GPU power of all Blender artists to use and make it available to all Blender users at a fair, self-regulating market price in a decentralized, trusted, self-governed, and transparent way.
Author: Dr. Christian Stolze, Founder of the Renderhive Project